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iPhone In App Purchase tutorial

Does anyone have a tutorial or step by step guide on how to set up an in app purchase system for a Unity iPhone game? As I understand it you need to make a call to native code and I've read the example...

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Blackish GUIKit001 + Prime31 StoreKit for In-App-Purchase

Did anyone combine those two successfully?It would be helpful for all, if someone does the programming to integrate StoreKit into GUIKit001, and offer the code for sale in the Unity3D asset store.

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Audio stops during and after App Store transaction

Hi all, I just wanted to ask if any of you have experienced your game's music/sfx stopping whenever the store kit 'takes control'? I can't seem to figure out how to resume music (played by an...

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Prime31 storekit find product ID but not product description

Hi everyone I use prime31 storekit for inapp purchase. My setup seems ok, yesterday i was able to purchase product, everything was great. But today, "StoreKitBinding.requestProductData", find only my...

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PlayerPrefs to Unlock Object question

I'm relatively new to Unity and have been building an iPhone app for quite some time. I want to have in app purchases for certain gameobjects and I'm wondering how I would go about doing that....

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iPhone StoreKit implementation problem

I am trying to add the iTunes storeKit and am somewhat unfamiliar with Xcode. I found this tutorial [http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/][1] . At #7 of the first...

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Prime31 storekit "product already purchased"

HI I use Prime31 storekit in my game. Everything is fine. But sometime, when i buy one product for the second time in one session, i have one error message that say to me: (the message is in french,...

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How to bind Prime31 ios storekit plugin with GUIText elements?

Hello everyone! So, I've bought the storekit plugin from prime31, did a successfull implementation with all the items on the demo working and managed to get it working on my project also (sort of). As...

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Storekit Product details stopped showing ?

Hello everyone! The weirdest thing happened to my project and I could use some help to figure out what is going on. I'm implementing IAP on my game and I'm using prime31's awsome plugin, but on the...

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Prime31 StoreKit Question

I'm trying to find out how to tell if a customer makes a NEW purchase or is doing a RESTORE purchase. I use Prime31's StoreKit plugin, and so far they've not provided any solutions aside from using the...

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Step by step using Prime31 StoreKit In Apps Purchase

Hi there ! I'm still bit confused how to use StoreKit In Apps Purchase from Prime31.. I made simple project before I was ready to make the actual project and then I have registered my product with...

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Invalid productIdentifier and iOS Paid Application

Hi ! I got the warning message that show my productIdentifier is invalid. There is possible because I didn't complete iOS Paid Application contract? or the following my product id must have "green...

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What's the best way to confirm a consumable iOS purchase?

Hey folks...I have a game that is free to play, but gives players access to additional maps and characters if the pay for a "premium" upgrade. This is a one-time purchase and is working fine. It's...

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Prime31 StoreKit TransactionId Mismatch

I am using the recommended method of confirming IAP receipts. The client tries to purchase, sends the receipt data to our game server (along with the StoreKitTransaction.productIdentifier and...

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Memory leaks on ios

Hi guys, i'm currently working on my first ios game. I'm doing some memory leak test with xcode and it seems that Prime31 Storekit and RevMob for unity is creating a bunch of memory leaks. I don't want...

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How to unlock iphone game using prime31 storkit plugin?

Hi, I am nearing completion on my first iPhone/iPad game and I am trying to implement the prime31 StoreKit plugin, although I could use some help... I've tried to figure out something from the pretty...

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storekit testing won't work after rejecting binary

I uploaded a binary of my app to the app store because my app name was about to expire. I then rejected it. Now my storekit no longer will receive any products. What steps do I need to take to restore...

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Prime31 StoreKit: How to restore multiple purchases?

I am implementing a way for users to restore past transactions using the restoreCompletedTransactions() method, but I am having difficulty resolving the restoration. Specifically, I cannot find out how...

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Problem with Prime31 StoreKit plugin

After import Prime31 StoreKit plugin, I have an error "UnityPause(bool)", referenced from: -[StoreKitManager displayStoreWithProductId:] in libStoreKit.a(StoreKitManager.o) ___45-[StoreKitManager...

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how do i submit into asset store

i have a fps start kit like map player everything ready but how do i submit it into asset store ? it only lets me upload assets

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Prime31 Storekit purchaseSuccessfulEvent claims to have receipt, but I can't...

In the test scene for Prime31's StoreKit plugin, the file StoreKitManager.cs says: // Fired when a product is successfully paid for. The event will provide a StoreKitTransaction object that holds the...

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With Unity iOS Prime31 StoreKit plugin (3/14/14), sandbox,...

Our app is developed in Unity and built to iOS and Android. For iOS in-app purchases, we are using the Prime31 StoreKit plugin. We now use the 5/24/14 version of the plugin, but the issue was first...

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iOS Storekit stuck on "Purchasing" (Prime31)

I have a subscription model system that I'm setting up. I am using a receipt validation system which passes the 64bit encoded receipt from a transaction to the iTunes server and I receive a JSON string...

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Does anyone know of tutorial for writing a storekit plugin?

I do not want to use prime31's plugin.

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How do I implement Receipt validation to transition users from paid to...

HI, I have a paid game and want to transition to free+ 1 inapp to unlock all the content. I dont want my current users to have to pay again and I read about receipt validation. From what I understood y...

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Problem with Prime31's StoreKit implementation

Hi everybody, I'm encountering a strange issue with inapp purchases on iOS. The implementation is Prime31's StoreKit plugin for Unity. Everything is working fine apparently: * product list is retrieved...

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