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Audio stops during and after App Store transaction

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Hi all, I just wanted to ask if any of you have experienced your game's music/sfx stopping whenever the store kit 'takes control'? I can't seem to figure out how to resume music (played by an instantiated gameObject - that exists solely for playing music) and other audio such as SFX after the focus switches back to the game. The gameObjects that have been instantiated to play the music and sfx are still there. It's just that the audio itself aren't. Thanks, Dendro

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