Quantcast
Channel: Questions in topic: "storekit"
Viewing all articles
Browse latest Browse all 89

iPhone StoreKit implementation problem

$
0
0
I am trying to add the iTunes storeKit and am somewhat unfamiliar with Xcode. I found this tutorial [http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/][1] . At #7 of the first section is the storekit code samples. What I am having a problem with is locating the files in Xcode itself and once I have, how do I fetch this information that has been added in Xcode and get my GUI to call it up? *for eg.* Finding the .h and .m files? Do I place the fetch in my GUI touch in out? And What do I write to fetch the xcode information? function Update() { for (var touch : Touch in Input.touches) { if (guiTexture.HitTest (touch.position)) { Get StoreKit item - "ProUpgrade" } } } Please don't say Prime31.. And if Prime31 how much am I going to struggle getting that to work? Thanks, any input or suggestions welcome.. [1]: http://troybrant.net/blog/2010/01/in-app-purchases-a-full-walkthrough/

Viewing all articles
Browse latest Browse all 89

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>