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Prime31 StoreKit: How to restore multiple purchases?

I am implementing a way for users to restore past transactions using the restoreCompletedTransactions() method, but I am having difficulty resolving the restoration. Specifically, I cannot find out how...

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Problem with Prime31 StoreKit plugin

After import Prime31 StoreKit plugin, I have an error "UnityPause(bool)", referenced from: -[StoreKitManager displayStoreWithProductId:] in libStoreKit.a(StoreKitManager.o) ___45-[StoreKitManager...

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how do i submit into asset store

i have a fps start kit like map player everything ready but how do i submit it into asset store ? it only lets me upload assets

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Prime31 Storekit purchaseSuccessfulEvent claims to have receipt, but I can't...

In the test scene for Prime31's StoreKit plugin, the file StoreKitManager.cs says: // Fired when a product is successfully paid for. The event will provide a StoreKitTransaction object that holds the...

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With Unity iOS Prime31 StoreKit plugin (3/14/14), sandbox,...

Our app is developed in Unity and built to iOS and Android. For iOS in-app purchases, we are using the Prime31 StoreKit plugin. We now use the 5/24/14 version of the plugin, but the issue was first...

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iOS Storekit stuck on "Purchasing" (Prime31)

I have a subscription model system that I'm setting up. I am using a receipt validation system which passes the 64bit encoded receipt from a transaction to the iTunes server and I receive a JSON string...

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Does anyone know of tutorial for writing a storekit plugin?

I do not want to use prime31's plugin.

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How do I implement Receipt validation to transition users from paid to...

HI, I have a paid game and want to transition to free+ 1 inapp to unlock all the content. I dont want my current users to have to pay again and I read about receipt validation. From what I understood y...

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Problem with Prime31's StoreKit implementation

Hi everybody, I'm encountering a strange issue with inapp purchases on iOS. The implementation is Prime31's StoreKit plugin for Unity. Everything is working fine apparently: * product list is retrieved...

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